![]() ![]() Greninja's up tilt is a frame 9 disjointed hitbox that acts well as an anti-air and can also be a combo starter. Its down tilt is an excellent combo starter due to its low startup, ending lag and vertical launch angle. It can also lock, which gives Greninja access to potent punishes from opponents missing techs. ![]() Its neutral jab attack comes out on frame 3, making it a good grounded combo breaker. Its knockback angle allows for many true follow-ups and strings over a large range of percents. Greninja's dash attack comes out on frame 7 and has very low ending lag, as well as the ability to cross upon shields. One of Greninja's most notable traits is its high mobility which complements its grounded moveset. However, unlike most characters who boast similar mobility (such as Sheik), Greninja boasts a surprising amount of KO options, good range on plenty of its attacks, and KO throws. Greninja, true to being a ninja-themed character, has very strong mobility it has the 4th fastest walking speed, the 8th fastest run speed, the 10th fastest air speed, is tied for the 9th fastest falling and fast falling speed, the 2nd highest gravity, and possesses the 2nd highest jump height overall. Greninja must then be defeated on Kalos Pokémon League (the Ω form is used in World of Light). ![]()
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